However, instead of being used to power anything, XP is used for unlocking your hero’s perks, which in turn grants permanent boosts for the current match. This is basically another type of progression mechanic during matches that is similar to mana, specifically in the fact that it recharges automatically. The other resource in this game, which frankly we haven’t seen anywhere else, is the XP system. 5:00 and Beyond: 1 mana every 1.5 seconds.The recharge rate for this resource increases as the match progresses, in the following manner: However, there is important thing you should know about the mana in this game. This feature is present in basically all the games in this genre, and it’s very likely that you’ll know all about it as soon as you start in Minion Masters. In order to summon minions, cast spells, and place buildings on the field, you need mana, which is a resource that regenerates automatically over time. Mana and XPĪnd finally, we have two small but important mechanics to discuss. When it comes to aggro radius, every unit has a standard radius of 8 units, though this varies in ranged units, where their aggro radius is equal to their attack range.īy knowing what your units will do upon spawning, you can plan effective attacks that will slip past the enemy defenses, and possibly turn a losing battle into a resounding victory. However, if an enemy enters a unit’s aggro radius, they will immediately target them and engage them until the enemy is either dead, or they exit the aggro radius through any means, after which your units will resume their normal behavior. This stat indicates the targets that the unit can attack.Īfter the summoning delay, your minion will default to walking toward the enemy’s master tower, taking the shortest route possible.
0 Comments
Leave a Reply. |
AuthorWrite something about yourself. No need to be fancy, just an overview. ArchivesCategories |